![]() Bandicam has more options for better screen recording but it lacks useful. ![]() lol.Īs for relive, really i liked it most, somehow colors seemed more accurate, but there were definitely driver / stability issues and im not sure they ever fixed that, hence OP should really try it out, otherwise OBS is the way to go as its overall pretty good despite my occasional issues with it. open-source nature and flexibility, Open Broadcaster Software or OBS is. It works cross-platform and offers 256-bit encrypted sessions with all standard remote access features plus some important extras: session recording, live chat. i still like recording like that it gives best quality imo (bitrate is 50k is hit and miss recording, streaming is the exact opposite, Shadowplay is basically unusable, it'll just bug out at some point. Compare price, features, and reviews of the software side-by-side to make the best choice for your business. ![]() also funny, tbh it almost looks the same, Shadowplay might be slightly sharper but not not "twice" as sharp, plus i have to encode it anyways because the bitrate is way to high for yt. with Shadowplay i can use twice high bitrate and it doesn't lag. No, no, i dont use cpu, gpu only, and the thing is i cant use the same bitrate in obs it *will* lag. shadow - play, a play in which the actors appear as enuye is no. But you can make it basically work the same as Shadowplay with all it's features. in Africa and Madagascar shadow - building ( see a 1366. OBS imo is the way to go since you can fine tune it to work perfectly but as I said, the initial setup needs some time and research if you don't know what you're doing. I had it record my other monitor instead of my game sometimes, issues with some HDR capture as well, corrupted captures, etc. ![]() I haven't had Shadowplay lag as it seems to reserve some resources and I have no experience with AMD ReLive as I haven't used an AMD card for a long time but I can say from experience that Shadowplay isn't perfect and can suffer from some other issues like for example. It's how FRAPS used to work back in the day.īoth NVENC and the AMD encoder will lag once you overload the GPU, you need to cap the FPS to not have the GPU at 100% so that the encoder has some headroom since it also uses some GPU resources. If you do a "lossless" capture even with CPU at high bitrates it barely makes an impact, it's like 1% to 2% CPU usage but the file size will be absolutely massive. The lower the bitrate the higher the impact on performance since you have to do a lot more compression. Its still much higher impact, at lower bitrates funny enough. ![]()
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